A well-defined path led from the crossroads in the center of the island to the barrows in the northeast. The vikings approached the barrows through the woods to stay hidden. The clanky fighters stayed back, while Hermiad the Ranger and Mendas the Rogue went ahead to scout. They saw that the path opened to a clearing some 50 feet before the first barrow. And in that clearing was zombies!
As they crouched in the woods, they saw 12 zombies, from a mix of human, orc, and goblin corpses, softly moaning and shuffling in place. Around their perimeter was strung a light rope, which terminated in some kind of device. Through the scout's eyes (using One Heart, One Mind), Bartix the wizard determined that the rope and device were not mechanical. Another examination by Mendas seemed to determine the purpose: when the rope was triggered by zombies walking over it, a loud bell would ring.
This determined, Hermiad and Mendas scouted further down the map to look at the barrows. There were four barrows, some 40 feet across and twenty feet of sharply-sloping earth. One had thoroughly collapsed and could not be entered, but the other three seemed to have wooden doors of recent construction. Against one of the doors, a large boulder had been dragged into place.
Rurik the warlord suggested that this boulder-secured cave might be where the Jesus monster was kept. Jesus does, in fact, hate vikings... but everyone knew that WOTC wouldn't get to Jesus until at least Monster Manual III. Rurik's next idea was to open this crypt first: as it seemed to be secured by the goblins, it might contain allies. This was a fucking terrible idea and I could not keep a straight face, so I apologize to the group for lending undue aid.
After getting a feel for the whole area, the vikings hatched a plan. Hermiad would try to sever the rope with an arrow, solving the alarm problem. Then, Bartix would run some 200 feet down the path and use Ghost Sound to replicate a moaning zombie. Since we've all read our Max Brooks, we knew that this would draw the zombies away. Mendas stayed in place in the eastern woods, behind the zombies, ready to react to whatever happened.
First, Hermiad aimed his arrow, aided by four of his allies. With 1H1M still running, this ended up giving him a +12 to an already good roll, and his arrow severed the rope and then buried itself in the ground, unnoticed by the undead.
Then Bartix moaned in the distance. The zombies took the bait and shuffled to the south. This plan was gangbusters so far, except for one thing... predatory zombies made a noticeable moan themselves. Not as loud as the alarm bell, but still noticeable. And I rolled a monster Perception of a natural 20.
So, at this point, Grimmur, the boss of the goblin horde, came running out of his northern barrow to see what the commotion was. Grimmur was an Elite Demonic Acolyte Ogre Savage, with nearly 300 HP. We all rolled initiative and got to it. Everyone beat the monsters, with Hermiad going first.
The ranger stood in the woods and sent two arrows at the ogre, one of which hit. Varin the warlock got out of the woods and began firing Bolts of Radiance at the backs of the zombies, doing decent damage to one of them. Oddny did the same with her crossbow. Bartix made a desperate zombie howl, trying to keep the attention of his quarries. Everyone else started to work their way out of the woods. Grimmur, meanwhile, took shelter against one of the barrows, taking out a scroll! Mendas relayed this to the rest of the party, as the ogre could no longer be seen by most of them. Only 9 of the zombies were still on the map, having shuffled off towards Bartix for several rounds. But now they saw fresh meat behind them. The horde reversed direction and began to shuffle towards the players!
Determined to stop that scroll from being read, the vikings went into action. Hermiad moved and fired again at the ogre, even though the zombies were getting close. Rurik charged across the battlefield, hitting the ogre with a Critical with his greataxe! This was his first crit with a magic weapon, and the damage was obscene for an action without even a power behind it. Mendas leapt from his hidey hole and took position at the ogre's back, hitting but rolling low on his d8s. Edgar also charged, connecting for around 15. I think the ogre was down by about a sixth of his hit points, and he hadn't struck yet!
Back at the zombies, Oddny wanted to use her Turn Undead, but it was a close Burst 1 and these guys weren't close yet. It was actually beneficial to wait and get mobbed (ah, the defender's lot in life). She fired off a lightning burst from her crossbow, taking out two zombies and injuring two more. Varin also fired into the horde: by now it was clear that some of these zombies were going down fast and some were not. It looked like the goblin corpses just didn't hold up to undeadification real well.
Meanwhile, Grimmur was mobbed, but if he could get that scroll off, he could add another 700 points of forces to his side. He ignored the consequences and tried to read it. But then his curse struck! As a result of reading the Rune Stone of Sorrow, Grimmur could only act each turn if a die came up 4,5, or 6. So he froze, scroll in hand, while Edgar, Mendas, and Rurik administered free whacks!
The zombies inched across the map. Hermiad and Varin got slammed (why do zombies slam, Monster Manual? They should bite), and Oddny was now surrounded, but protected by her plate and shield.
As the initiative order reset, Hermiad cuisinarted his zombie foe, while Varin shifted and burned his. Oddny got her Turn Undead off, taking the total number in the horde down to four. I think all the minions were off the table now. Rurik and Edgar got their Daily Powers off against the ogre, doing quite a lot of damage, thank you very much. Mendas also hit with his Dazing Strike, limiting the monster's actions. Grimmur, now, had another chance to get that scroll off, but he froze up under the curse again! Bah! He was now bloodied, meaning that over 140 points of damage had been dealt to him. Also, the zombies continued their assault, but generally the vikings were okay.
On the next turn, Hermiad, Varin, and Oddny worked on cleaning up the zombies, while Edgar, Mendas, and Rurik whittled away at Grimmur. Bartix finally made it back on the battlefield, and magic-missiled the ogre chief.
The monster wasn't looking so hot, but his curse subsided for the turn, so he tried to hit Edgar with his club. No dice (literally, he rolled a 4). The battle was over in the next two turns. Hermiad killed Grimmur with an arrow shot, and the remaining two zombies were easy pickings once the group realigned to deal with them.
With the immediate threat taken care of, there were still two barrows unopened. Edgar and Rurik had spent the end of the battle proper at the door of the closest, waiting to react to anything that might come out. But nothing happened... as the last zombie collapsed, the battlefield fell silent.
After a five minute rest, the party gathered at the barrow doorway. The door was kicked open, and Bartix lit it up. They peered in and saw... nothing! Nothing moving, anyway... the floor was covered by three softly glowing magic circles, and in each were two aged human skeletons. With Mage Hands, Batix extracted three swords, six skulls, and anything else he could take to disable this necromantic hoo-hah. When it seemed safe, Mendas went in. He kicked apart the sand defining the magic circles, then searched the room. On a desk was a scroll that seemed to be identical to the one that Grimmur carried. Written in gobbish, it was defintely magical, but appeared to be designed for a layman to cast, not an experienced mage. The party correctly deduced that this was the raising mechanism for the six skeletons. Other than that, the room was bare.
Next they went to the barrow that Grimmur had come from. The smell was awful: it was apparent he had been living in the small room for at least a month. Inside was the Runestone of Sorrow, a coffin with the sides kicked out (to accommodate an ogre), and his stash of over 1000 gold! But nothing moving.
Finally the party came to the last barrow, with a boulder in front of it. Working together, they pushed aside the rock, opened the door, and looked inside. The barrow was in ill repair, with rocks from collapse and coffins askew across the floor. Something stirred inside, but the monsters had burrowed into boltholes as the crypt was lit up. Cautiously, Mendas, then the rest of the party entered.
Six ghouls jumped out, but it wasn't like they really surprised anyone. We rolled initiative, but several players still had Daily Powers left, including our most successful implementation of the wizard's Freezing Cloud yet! The ghouls were dispatched, and since is was nearly 11:00, I called the game.
Everyone hit Third level this game, and has some kind of bonus from weapon and armor besides. They had proven that they could take out a level 8 monster without breaking a sweat. They handled an encounter that could have been four encounters in one without it going pear-shaped. Thanks to everyone for playing!
Casualties:
6 Zombies
6 Zombie Rotters (minions)
3 Blazing Skeletons (never triggered)
2 Skeleton Warriors (never triggered)
6 Ghouls (Downgraded from level 5 to level 3)
Grimmur, Elite Demonic Acolyte Ogre Savage
25 beers