Wednesday, September 23, 2009

Dragora's Dungeon, Session 2

Marcus was kind enough to write this week's blog entry, and pictures are by Andrew! I also break in to describe the combat, which I had decent notes on. And... scene!

Last Wednesday the group played the second session in Dragora's Dungeon. We picked up where we had left off, in the inverted-ziggurat room where the party had defeated the skeletons and several Biteysaurs contained in stay-fresh packaging. It had been a fairly tough fight, so we stayed the night in the room to recover. The warlock Varin used this time to complete a powerful ritual that swapped him for Rurik, as Matt was back in town and Marc was out celebrating his anniversary.

The party searched the room during the night, and broke open another stay-fresh box containing 8 potions of Short Rest, which grant the drinker the benefits of resting even if drunk during combat (i.e., encounter powers refresh, surges can be spent).

These "Potions of Refreshment" are my attempt to start messing with the game mechanics. Recharging Encounter Powers mid-fight is a huge change, but I like big, long fights, so I'm seeing it as more game-tailoring than game-breaking. We'll see how it goes.




Freshly healed and refreshed, Mendas tied a rope around his waist and jumped down into the last section of the ziggurat to check out the sealed portal at the bottom. Halflings make a nutritious breakfast, so the transparent gelatinous cube which was filling the entire section promptly chowed down on Mendas. The party managed to haul him back up before the rope dissolved, and chopped, froze, and shattered the cube to bits while Mendas, now somewhat less fresh, scraped bits of acid goo off his clothes.



Once cleared, the portal opened onto a corridor that led to a narrow stone bridge over a rushing underground river. While the party was crossing, an invisible imp tried to shove Bartix into the water, but failed as Bartix kept his balance. The imp paid the price, too, as Hermiad, Erik, and Bartix managed to target him with arrows and spells despite his invisibility. The imp escaped, but lost some blood in the process.

The corridor then dead-ended in a round room, lit by a glowing sphere in the ceiling, suspended above a pyramid on the floor. There didn't seem to be any markings or triggers on these, so the party instead checked out the stone altar to Tiamat on the far side of the room. Close examination of this altar revealed that it was a mechanism that might cause doors in the sides of the room to open, perhaps by rotating the room, but it needed a key. This key would have to be fairly unusual, though, in that it would have five protrusions instead of one, and they would be shaped as dragon heads - definitely a reference to Tiamat.

Where was the key, though? Despite very good perception checks, it was not to be found in the altar room, the bridge room, or the ziggurat room. The party even went so far as to lower Rurik over the side of the bridge onto the river below. (Yes, 'onto', he was wearing the Wavestrider Boots.) Unless there was a secret niche at the bottom of the raging river (which even Rurik was unwilling to check for) the key was nowhere to be found.








Finally the party decided to check out the far side of the chasm they'd originally climbed down, where another tunnel was visible, although it was choked by a landslide. Mendas, game as always, tied on the rope again and leaped across the chasm in a single mighty bound, landing on the far side and securing the rope to a huge rock. The rest of the party crossed safely, though Erik lost his balance and hung precariously until Mendas could go out and help him up.



The party examined the rockslide and determined that it would be impossible to dig through, but perhaps not impossible to climb over. Mendas attempted to climb up the unstable slope, only to trigger another mini-landslide which sent a cloud of rocks bouncing through the party. Battered and bruised, the party glared at Mendas; but there was one good result, as the bouncing rocks had smashed open one of the floor tiles and revealed a secret compartment. Inside were a mummified hand, and a pouch, containing a five-sided dragon key! Hurray!

Wait, a mummified hand? Odd, with this much moisture in the air, a severed hand should have rotted away to a skeleton, not been mummified. Clearly there was something mystical and possibly dangerous about it, so Edgar turned the pouch inside-out, and picked up the hand doggie-poo style, for later examination.

The Vikings made their way back across the chasm, down through the ziggurat room, and across the bridge to the altar room. Hermiad placed the key into the altar lock and twisted, and the room rotated, opening up two new doors! One a magical green portal, which the party eyed dubiously, and one opening onto a large vertical lava tube, spanned by a thin bridge. At the far end of the bridge, an ornate silver coffer was clearly visible. Can you say "trap"?

Mendas, who you'd think would have learned better by now, volunteered to go out onto the bridge and check out the silver coffer. Tying another rope around his waist, he ventured out carefully, looking for threats ahead, both above and below. Edgar held the far end of the rope, and Hermiad covered him with a nocked arrow against any flying enemies that might strike.



But before Mendas could reach the coffer, a pressure plate in the bridge clicked, and a huge, round boulder, suspended in the darkness above and *behind* him, came crashing down onto the bridge, smashing the safety rope, and rolling rapidly toward the now-trapped halfling. Mendas leapt to the edge of the bridge and dangled by his fingertips above the abyss as the rock thundered past, crushing the coffer and destroying the far end of the bridge. Mendas managed to get back up onto the bridge, but it collapsed beneath him. Unwilling to trust the now-crushed rope, he cried out "Shoot me!" to Hermiad, as boulder, bridge, coffer, and halfling began to fall. Hermiad quick-shot his nocked arrow and winged Mendas, who activated his Teleportation Collar and appeared safely back in the room beside Hermiad. Hurray! Bridge, boulder, and coffer disappeared into the bottomless void.

I actually had a fight planned for the spider-web below, but the arrow-shot-teleport-to-safety move was awesome.

Well, not that bottomless, apparently. Just out of sight in the darkness below was a great web, stretched across the lava tube, and housing a family of giant spiders, who boiled up toward the invaders, clicking and hissing. The Vikings paused briefly, contemplating escape, until they saw that the entire family consisted of just 4 Large spiders and 2 Huge spiders. Peh! Nothing Earl Gaermund's Warriors can't handle!

Thus began our one major combat of the night. All of the following text is from Brian:

The PCs looked down from the ruined ledge to see forms approaching up towards them. To most of the party, these figures were only visible as small clouds of glinting red. Others with low-light vision saw spiders; two huge and four medium-sized (which is still pretty huge). The spiders had laid web up the entire side of the cavern and were rapidly climbing up to get at the adventurers. But they were still climbing, and that meant a surprise round! Oddny sent down a daily prayer, Hermiad used an arrow, Erik conjured a holy weapon and a Daunting Light blast, and Mendas threw a dagger. All of the fire was concentrated on one of the huge spiders, and it took nearly everything sent out at it. But all of this effort had failed to bloody it! Level 16 Elite Soldiers, that's why.

We started the first round, and some of the players won the initiative... but nobody with a ranged weapon. Well, Bartix was doing well, but he decided to delay, along with Edgar and Rurik. The vikings waited nervous seconds while the giant spiders rushed upwards.

The huge bristleback spiders charged up the wall and arrived adjacent to the viking front line. They had a power that let them deliver two bites (against separate targets) with a basic attack, so they bit Edgar, Oddny, Mendas, and Eric. The later two were bloodied immediately, and could feel their flesh necrotizing (vulnerable 10 to necrotic damage).

Edgar and Rurik hit with their two-handed weapons, and Bartix hit with his Shock Sphere, which slid them both back over the edge. Given their positioning, the spiders fell down some 20 feet before catching the webs and recovering on the walls. One of the spiders, the one that had received the most hits, was now bloodied!

There were four smaller (Medium-sized) spiders, and they sprang up from the webs and into combat! They were able to shift up a total of 18 squares, including up walls, so they skirted the defender front line and sprang from the ceiling! Two landed by Bartix, and two by Hermiad... aka the soft chewy center of the party. They bit with less force than their parents, but it was still painful to people in cloth armor.

Oddny, Mendas, and Erik continued to harry the larger spider, including maintaining a magical clerical floating hammer. Everything hit, and the spider was now down to less than 100 hit points. Which is more than the max for any character... Hermiad protected himself by Two-Wolf-Pouncing the little spiders around him, and bloodied one nearly to death. He was still adjacent to the monsters, though.

The Huge spiders regrouped and regained even ground with the party... there ended up being too much three-dimensional movement in this fight! We dealt with it fine, but the perfectionist in me wishes I had been able to model it. The four bite attacks missed Edgar, but hit Oddny, Rurik, and Erik. That's two hits so far on the Paladin's AC, which never happens! Each time a spider bite connected, the target gained 10 vulnerability to to necrotic damage, making future bites hurt that much more. The party was doing a decent job of saving, but anyone that stayed in the front ranks was in for trouble. The vikings battened down the hatches and got to some serious healing. Lots of people were bloodied, and one might have dropped!

Rurik used a Daily power and hit the unbloodied giant spider with his great-axe. This allowed the rest of the party breathing room to take healing surges. Bartix got off his Odin's Ball on both the huge spiders, killing one and bloodying the other!

Edgar then shifted back and used his Daily to call all possible creatures towards him, getting Bartix and Hermiad out of the fire. The giant spiders didn't have room to approach, but the smaller young spiders were all rearranged. Edgar then used his lightning greatsword to shock all four. One of the little spiders was killed, two were bloodied, and one was... just fine, really, but he was now outnumbered!

In response, the three remaining spiders all bit the fighter! But they missed and he was fine.












And then my parents arrived, having driven all day from Florida! We had to call the session, but I asked the group whether they would like to freeze time and pick up next week, or to handwave the rest of the fight as a victory at the cost of a healing surge apiece. People were cool with that, and we called it a night!

Next week: the mysterious portal!

Monday, September 7, 2009

Dragora's Dungeon: Session 1

Brian here. We're trying something new on the blog: players will now take pictures and write summaries. I will continue to add in publisher's text in Indent and my DM comments in italics.

I want to thank Martin for taking pictures, Marc for writing up the adventure, and Goodman Games for publishing Dragora's Dungeon, M1 in their Master Dungeon series. Take it away, Marc and Martin!

Three months have passed since the defeat of Paldemar. The Vikings under the rule of Earl Gaermund have established a small village near the city of Rivershard. They had welcomed our intrepid band with a hero's welcome and a grand feast to celebrate the fruits of their accomplishments. Of all the parties sent out by the earl theirs were the most productive.

Of the many Vikings that had started the migration from the homeland, only about 50 remained, 20 of them children. A small village was built with a longhouse for meetings and shelter, a smithy, and place for the animals (including the drunken men). Life is still hard, but still better than it had been.

Our tale continues one clear evening, our heros gathered around the fire.



Regaling each other is their own versions of missions past, and a few side adventures their heads began to nod as a light smoke swirled around them. Yawning and almost nodding off they almost failed to notice a strange seven foot four armed creature swinging a censure emerged from the longhouse.

Struggling to their feet, Bartix was among the first to react attempted to thunderwave the creature off his feet.



Erik followed up by sending his spiritual hammer and a cascade of light but neither of them hit. The seven armed creature ran down the middle trail of the village and disappeared with only a swirl of dust to mark his spot.



Alarmed with what may have happened Mendas entered the longhouse to find the rest of the villagers magically asleep, not anything worse thankfully.

Hermiad, with a burst of speed ran in the direction the creature disappear seeking him with his blade and scoring, drawing a deep gash through where he imagined the creatures chest to be. Varin followed up with a scorching blast of energy. Bartix shot a strange blast of spectral energy that blasted through the creature, grabbed his brain and yanked him back towards Hermiad. Alarmed, the multi-armed creature waved his arms reappearing and sent a blast of metal that hit Hermiad and Edgar. Hermiad immediately counter struck. Mendas, after verifying the earl was okay, rejoined the fray with a piercing strike as Erik's cascade of light blinded him. Hermiad, twisting his swords so that they appeared to look like the claws of a griffon landed a devastating blow causing it to reel in shock into Varins illusion. Both body and mind spent, the creature collapsed.



Examining the creature closely the party noticed it had green semi scaly skin, large powerful legs, a slit like mouth, red beady eyes and four arms. It was carrying knives and very nice scaled armor that Edgar claimed for his own. Bartix and Varin examined the creatures censure but determined that it was a method of delivering a previously cast spell. It was not salvageable.

The villagers began to recover from the sleep spell and were starting to panic. A cry went up that Thalik, a dwarven advisor to Gaermund was dead. Because there were no signs of any wound, it was determined that he was overexposed to whatever the sleep spell was. The earl was not responding to efforts to waken. Edgar and Bartix, had a short conversation (or argument), and finally decided not to claim leadership of the clan...yet.

There was no direct clue as to what the creatures’ purpose was. After bouncing ideas of each other for a while, Hermiad found traces of the creature's tracks leading out of town. It was determined that the party would attempt to follow the creatures path back to wherever it came from.

Leaving Brimdal, the village blacksmith in charge, the band, Edgar, Erik, Mendas, Oddney, Varin, Hermiad, and Rurik quickly pulled their equipment together and left town following the elusive tracks. It was quickly determined that following the trail was going to be a multi-day affair. The party decided to continue following it while scavenging off the land.

Following the trail south, the party entered new territory with new creatures and plants. After four days of travelling the party finally reached a clearing. The clearing was about a square mile in size and had many broken columns scattered through it. The center scarred by a large rift.

A sense of unease came over most the party and Bartix realized that the party was being scryed. After realizing that the party wasn't under immediate attack he directed to party to split up into small groups, hoping to foil the efforts of whoever or whatever was monitoring them.

The party broke into 3 groups and approached the rift slowly. As they approached they noticed a smoke drifting from the rift. Catching short whiffs of the smoke caused their throat and eyes to sting... at least it wasn't poisonous. Even though it was thought he didn’t need it, Edgar used a wet cloth to breath as he walked through the smoke.

The rift seemed to have been recently created by an earthquake. The gap stood 25 feet wide, 100 ft across with pieces of subterranean rock sticking out of it. The faint sound of crashing water reached them from somewhere in the depths of the hole.

Mendas descended 35 feet into the hole and spotted a ledge about 15 feet below him. Across the way he could make out another ledge on the other side of the hole. Glints of light refracted refracted of water allowing him to make out a waterfall in the distance and some of the river coming towards him. He spotted the remains of a bridge on the ledges and theorized that the rest must have been washed away. On the ledge on the far side of the rift, Mendas spotted something that looked like a hole. With that, he was pulled back to the surface.

The party gathered on the other side of the hole and descended into rift. When the first of the party reached the ledge they saw that the hole was indeed a short corridor that ended with walls that were too regular to be anything but a door. Unfortunately they were not alone. When Edgar was halfway down the rope, several figures, shrouded in smoke, appeared at the top as several large rocks flew at him! One hit him but he was able to maintain his grip on the rope. Hermiad returned a couple arrows in retaliation with little effect. Edgar descended quickly to the ledge making it just in time to see the cut end of the rope fall past him. Varin and the figures exchanged fire but again, to little effect. Bartix stepped forward shooting his phantasmal skeleton at a figure successfully nabbing its brain. With a casual tug, Bartix yanked the brain... and its owner off the top, past the ledge and into the water below. Aghast the remaining figures retreated.

Encounter over, the party continued into the tunnel. What they thought was a door from afar was, in fact, a door. Two actually, with stylized 5 headed dragons embossed on them. The gearing designed to open them was in a state of hopeless disrepair, rusted long ago.

With a heavy sigh, Bartix reached into his pack, opened a book and after a few mysterious words a small shrouded figure popped from its pages. “A demon?” Mendas spoke. “A devil,” Bartrix responded, “there’s a difference!” Turning back to the figure he asked, "Are these your peoples," gesturing toward the door. "My people would have made things that last" the figure berated Bartix, "Look at this crap! Look at it! There's nothing of interest here…" and disappeared in a puff of smoke. The rest of the party, shifting uneasily, watched Bartix cautiously.

The party continued through the door when the ground suddenly collapsed under Mendas and Hermiad. Mendas leapt forward to safety as Hermiad plummeted to his… chagrin. Luckily for him the large number of axes that normally would have diced him was rusted into place.

The party entered into an inverted ziggurat. There were crates, strangely not showing any sign of decay, scattered throughout the room and a portal gleamed at the very bottom.



Curious about the crates, Bartix suggested following a straight path to the bottom to avoid traps. After much discussion about how to approach the room the thief cautiously crept forward towards one of the crates. On the way he passed three piles of bones that had weapons in them. He knew instinctively that they were unanimated skeletons. Wishing to disarm it before it could attack, Mendas called for the party to stand prepared. He reached to snatch the sword but in a flurry of bones and dust, the skeleton reanimated foiling Mendas’s attempt to disarm it. Several skeletons of different races rose at the same time.



Hermiad shot at one while Edgar charged another, destroying it. Erik moved into position and turned undead, instantly turning one of the skeletons into a fine powder and blowing it across the room. From his pack, Bartix heard his imp yell "Hear that? Hear that?". With a whistling crash, a globe dropped from the ceiling and released dinosaurs. From the pack the imp called out "just wait, keep listening" and another globes crashed down near Bartix releasing 3 more dinosaurs.



Bartix moved to one side and thunderwaved the three dinosaurs off the ledge. The dinosaurs struck and hit Erik, Edgar, Varin, and Mendas doing moderate to significant damage. Oddny struck for a dinosaur and skeleton hiting the skeleton killing it. She then discovers that these aren’t normal dinosaurs… they’re rapid! She takes biting damage from its constant, incessant biting.

The four remaining skeletons left start shooting at the cleric and thief. The thief does downward spiral knocking over two of the dinosaurs. Hermiad struck one of the dinosaurs bloodying the dinosaur. Varin teleported to the center of the battle with a tyrannical threat hit and cursed 3 of the dinosaurs, bloodying one of them. Edgar struck at the dinosaurs around him hitting and knocking it down.




Suddenly Bartix was engulfed by a dark void. Trying to cast light on himself doesn’t do anything. Still, he thunder waves out of the darkness hitting and throwing one of the dinosaurs off the ledge. Then he shifted blindly off the ledge, falling.



Eric cast divine glow striking at several creatures hitting one of the dinosaurs, killing it. Edgar, surrounded by dinosaurs got bitten once. The dinosaur Oddny was fighting missed her. Erik gots hit by two getting extremely bloodied. Hermiad climbed the ledge and ran to assist the cleric.



The skeletons shot at the cleric and thief… bloodying the thief. Mendas performed a blinding barrage hitting and blinding two of them. Hermiad, assisting the cleric, unloads on one of the dinosaurs killing him and then hit the second dinosaur. Varin missed with an eldritch blast but then hit 3 enemies with cursebite. Edgar hits another dinosaur bloodying it then shifted back out of the dinosaurs range. Bartix, still blinded thunderwaves and misses all three dinosaurs… but to his relief the darkness disappeared from around him.



Erik healed himself then invoked the angry justice of Thor dealing damage to the dinosaur while healing himself yet again bringing him from barely kicking (6hp) to prime health.

The dinosaurs struck again hitting the thief and fighter. Oddney landed another blow on the dinosaur she was engaged with. The skeletons shot more arrows hitting the thief despite his attempt to twist out the way. Hermiad switches to his bow and twin strikes the dinosaur near Erik, killing it. Varin casts frigid darkness on the dinosaur near Mendas killing it. Edgar steel serpent strikes the bloodied dinosaur near him killing it. He then turn and struck another and blooding it.

Bartix swiped at the dinosaur near Edgar giving Edgar another chance to strike at it. Bartix then teleported next to Erik for some ever-loving healing. Tired of the dinosaur Oddny was fighting, she ducked under it mouth and struck upwards killing it! The skeletons shoot yet more arrows hitting the cleric and warlock.

Hermiad twin strikes again killing the last dinosaur. With the dinosaurs gone, Varin, Mendar, Edgar, and Erik make quick work of the remaining skeletons. With the last skeleton gone the area is quiet, the chanting has stopped and maniacal laughter fades into the distance.

Mendas checked out one of the crates and believed that magic was keeping them in such good condition. Deferring to the wizard, Bartix examined the crate determining that there was a time ward on the crate that protected its contents and may have dire consequences on any who smash it open. Bartix pierced the ward carefully and gets a tuber ware sounding pffft. Unfortunately the ward dissipated. Inside were healing potions and gold coins with human faces on them. Opening the rest of the crates revealed eight days of trail rations, four additional healing potions, and 600 additional gold.

Extremely tired, the party set up barriers on either side of the corridor leading into the ziggurat and bed down to rest.

Thunderspire Labyrinth: Session 10

I don't have notes on this game, but I do have pictures!
















Thunderspire Labyrinth: Session 9

This game was months ago, and my notes are far gone, but I have pictures!

This is from the Level of Defense room in Thunderspire Labyrinth.

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