Monday, November 3, 2008

Isle of Fury Addendum

One month has passed since your party returned from the Isle of Fury. Gaermund, your earl, welcomed you warmly and held a private audience to hear a recount of your exploits. At the end, he congratulated you all, and gathered the clan together for a feast in your honor. At the climax of the feast Gaermund announced that the clan would all be relocating to the Isle, which was met with cheers from everyone. Your characters learn that a group of older, more experienced warriors was sent at the same time to secure an inland keep in Hyboria. Two days before you arrived back, they returned in defeat. Your success was unexpected and is highly praised.

The next game opens one month later. You have taken up residence with your clan on the Isle. Fishing is plentiful, farming plots have been set up, and some of the island lumber has been harvested to begin building a second dragon ship. You now live in the caves you helped clear.

Ingjald, the ranking Wizard, has examined both the door to the Underdark and the Runestones. Both have been pronounced safe. There has been a cursory attempt to unlock the door, but Gaermund devoted resources elsewhere and stationed a light guard. The clan has all practiced calling on the Runestone blessings, discovering that the effect wears off after one week of reading the script. Everyone keeps themselves refreshed with the blessings as part of a weekly (sometimes daily) ritual.

A longboat can get you to Hyboria in six hours, and a Dragonship can make the journey in two hours with the wind. You have had ample time to trade and purchase with your newly acquired gold. The conditions on Hyboria lower prices by 20 percent, as the sieged vikings need liquid assets for food more than anything else. However, traded items net 20 percent less gold than normal.

Before we begin playing, think about what you would want to buy. My notes put your total wealth in coin at 2415 gold pieces.

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