This week our Viking adventurers started off arriving in Motuhl's home town of Jorvik, which was populated by another group of refugee Vikings, mostly Orcs, but without as many Obvious Heroes as our home town. Jorvik had been under occasional assault by groups of Draconians, prompting last time's distress call. Our heroes arrived in style with their longboat propped up on a floating disc conjured up through Chrym's magics.
They found in the town a drunken, woebegone Dragonborn by the name of Bax, who was the only survivor of the Draconian-fighting expedition led by the acting earl Skalmad. Bax had been attempting to keep himself awake and drunk to avoid memories of the carnage and his cowardice (with little success). The party attempted to cheer him up in a fairly clumsy, Vikingish sort of way, and got some information out of him about the general location of these Draconians. Finally Oddny tried to heal him of his drunkenness, which only partially worked in that he immediately passed out from exhaustion.
Impatient to get moving as only Vikings with action points to burn can be, the party hit the road immediately with the unconscious Bax in tow. Their path was difficult; at one point they were blocked by odd plant/creature things, which they avoided by racing past with some difficulty, and it later led across a swamp, where they were nearly lured into crocodile-infested waters by will o' wisps. But the most unusual part of their journey was when they ran across a group of eight Dragonborn, that the party thought were preparing an ambush. Tempers flared and things looked close to bloodshed, but eventually everyone calmed down and the party discovered that these Dragonborn were good guys, just searching for their lost Prince... Prince Bax! Evidently Bax had been missing from his royal station for some time, and the Dragonborn were stunned and delighted to find him here. The party returned the still-unconscious Bax (wow, he's gonna have one doozy of a hangover) to their care, and Chrym even built them a magical shelter to top it off.
Finally, the Vikings reached the Draconian-infested ruins. They checked out the initial area carefully, then rushed the defenders and slaughtered them with ease. The next area was part of a giant cave complex, and had more defenders, tougher and better equipped, and this was the only real combat of the night. Still, the party had been spoiling for a fight; something like five encounters had gone by without any combat, and the bloodlust was maddening. The party wiped out the first cave-full of defenders in only two rounds of leaping, action-pointing madness; but at least one of them escaped to warn the rest of the complex, and we had to call the game for the night at that point. Next time around the party will find combat a great deal tougher against fighters ready for them, no doubt.
More photos… we spent more time on skill challenges than miniature combat!
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