Saturday, August 2, 2008

The Norse

The Norse are not historical Norsemen (cause they're also Norse-Elves, Norse-Dwarfs, etc), they're the most stereotyped visions of Vikings brought to life. To quote Jeff's Gameblog, whom I'm stealing this idea from, Vikings are,

Big horned or winged helmets. Loud. Like to brag. Men wear beards and/or moustaches, often elaborately braided.


In this world, the D&D gods exist: Pelor, Bahamut, the whole bit. But so do the Norse gods: there's both a Kord and a Thor (without the need to play pseudo-Viking, Kord can take on more Asian influences). While the rest of the world recognized this uber-pantheon, the Norse worshiped their smaller pantheon.

The Norse were a totally martial civilization, with an economy buoyed by raiding and slaves. At some point, the rest of the world had enough, and begun a bonafide Lewis-ian Clash of Civilizations against them. The Norse were assaulted in their own shores of Scandia. Thousands died and the population either took to the sea or fell back into the Feywild.

At the same time in the heavens, the Norse gods played out their Ragnarok cycle. In the place of the frost giants and fire demons were the D&D gods, both good and evil, trying to defend their patrons against this violent civilization. The Norse gods were defeated and fell silent when their followers needed them most.

All divine powers stemming from Norse gods stopped working on the continent of Eurasia. This was a crippling blow, and all the Norse that could fled to the small colonies on Hyboria. Divine magic seems to work on these islands and a few miles off the coasts of the main continent, but no one has had actual contact with the gods for a while.

As the game opens, the Norse are a dying people, desperately overpopulating their few island cities. It has been six months since the last Norse set foot on the main continent. The armies of the rest of the world declined immediate pursuit, but are now massing in Albion to finish off the wounded animal. Where can your people go?

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