As I've mentioned before, the bulk of this game is set in a weird New World of savage America. But what is the old world like? I figure it's D&D Greyhawk overlaid on actual continents. All the sparse world information in the 4th Edition core books applies, but we'll play fast and loose on how it works with our map.
The Dragonborn empire has fallen, but I see it happening in Turkey and North Africa. There are not many Dragonborn among the Norse, simply because the two populations are a long ways away from each other.
The fallen Tiefling empire predates the Dragonborn empire, so think of them as centered around Rome. It's not an exact map, and the Tieflings never had as much influence in this world as the Romans did in ours.
Scandia is the name of the Norse homelands. Hyboria is the name of Iceland/Greenland, the place that the Norse have had to exodus to.
Albion is the name of the British Isles. They're the main harassers of the Norse, as they have the biggest grudge against them. Albion is in better shape than historical Britain of the late middle ages, and you can run around it finding standard D&D tropes everywhere. It's possible to travel through the Underdark and cross the channel without ever getting wet.
Note than none of these nations are nations of Dwarfs, Elves, Dragonborn, or whatever. Most areas of the world achieve a more-or-less even multi-racial polyglot.
I hope to work without maps until the campaign makes landfall in the New World. Until then, maps would be boring, "Medieval Europe with pointy ears" affairs.
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